Need video games!
Distract from boredom, also stress. Better for boredom though. Nick Bowman Michigan State University I’m an assistant professor of communication studies at West Virginia University, where I study the psychology (uses and effects) of new media technologies such as social media and interactive entertainment media. My dissertation (Michigan State University, ’10) examined how video games can be used to regulate moods, especially boredom and stress. The three studies found that playing games that are increasingly demanding (i.e., require more input to be played) helped repair users’ bad moods, and the process worked especially well for bored people when compared to stressed people. Propaganda, hush:
Marijuanatopia Is taking over… Dusty Lavoie University of Maine Dissertation Title: Marijuanatopia? – The Place of Pot in the American Social Imaginary: Surveillance, Consumption, Pleasure Marijuana, always struggling to escape the restrictive logic of drugs’ modern rhetoric of addiction, has in the past dozen years proven an especially versatile commonplace in popular media, so much so that America in some ways could be called a marijuanatopia. To demonstrate this, I analyze a mélange of popular pot media, including movies, television shows, news events, songs, images, reviews, and other objects, revealing both the pervasiveness of marijuana’s place in the modern social imaginary in America and the nature of its changing rhetorics. Participation
is triggers, pointing, stories – science is our own. Elia Desjardins Rensselaer Polytechnic Institute My dissertation looks at the communication strategies that children use to help themselves learn in informal science environments like museums, aquariums, and zoos. I define learning as increased participation in relevant and meaningful activity. a bounded island
mechanics of connection the edges of place Jessica Brophy University of Maine My dissertation examines a global question in media studies from a local, specific perspective: how does place matter in the digital age? I chose a small rural island on the coast of Maine as a case study and I analyze public discourse surrounding two key issues of connectivity: the proposed structure of a cell phone tower to receive service, and public discourse surrounding the island’s ferry service. Both forms of connectivity offer insights into the community’s experience of bounded space and its sense of place. We own her eyes now.
Help us help her help us more. (Storytellers rule). Shane Perry University of Maine I argue National Geographic’s Search for the Afghan Girl engages in neocolonial discourse through the process of Othering (a process of reducing a person to an object rather than as a self-thinking, co-existing human being capable of equal interaction). The Search provides a case study example to examine the subtle language of Othering in documentary productions that advocate for humanitarian assistance. Story strands weaving
thick digital tapestry – Wind: perspective shifts. Debbie Maxwell University of Dundee My dissertation explores the connections and relationships between traditional storytelling and new media. It blends four stories together; my own personal journey as a fledgling storyteller, the development of a storytelling club, storytellers’ reflections on new media, and new media students’ reactions to storytelling. |
Publisher/EditorJanine Allwright
Graduate Student Walden University Public Policy and Public Administration Archives
December 2016
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